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Olliolli 2 controls1/30/2023 ![]() Once you do learn how to play, it becomes second nature and you’ll be pulling off crazy grinds, grabs, and kick flips like a pro.Īlso like the original is the inclusion of mini challenges for each level. It’s pretty basic, but it will teach you most of what you need to know to get started, mainly all the important stuff and will at least get you accustomed to the control scheme. If I were you, I highly suggest going through the tutorial mode. Trying to do all this at the same time can be a chore and takes lots of practice before you can really master this game, and that’s okay with me. So if you’re keeping score, you have to keep your left thumb on the thumbstick at all times, as well as your index fingers for the bumpers and your right thumb on the X button. ![]() What makes this game a tiny bit more difficult is that you also have to tap X to land your tricks and jumps. The bumpers themselves are used for rotation. The left thumbstick is used for jumping, creating tricks, and landing grinds and when combined with the left and right bumpers, you’ll be able to pull off some pretty sick tricks. For those who’ve never played before, the controls will take a bit of getting used to. Players of the original will have absolutely no trouble jumping right into this one. Like the previous game, OlliOlli 2 shares a similar control scheme. The music is very good and again and goes well with the fast paced nature of this game. There is a lot more music this time around with an extended soundtrack, including artists, Cid Rim, Lone, Faulty DL, Submerse and Mike Slott. The game just looks prettier and the visuals seem to make the game much more precise.Īs great as the visuals look this time around, the soundtrack in this game is equally as impressive. I dare say the new art style actually looks much better than in the previous game and really gives the game a new dimension. This gives the visuals a much crisper feel, more defined than anything pixel art could accomplish. The level designs are also much different with a more vector art style to it. Instead, your skater has more detail than in the previous game and you can really see the differentiation in each move. The art style is a lot less “retro” with less of an emphasis on “pixel art”. Roll7 went a slightly different route with the graphics in OlliOlli 2, though it still recognizable as an OlliOlli game. The first thing you’ll notice about the game is the difference in art style compared to the original OlliOlli. Does the sequel live up to the greatness of the first? Read on to find out. Building on an already solid platform, Roll7 didn’t just rest on their laurels and has now released OlliOlli 2, the followup to an already amazing game. ![]() ![]() This made for a decisively fun game that was seriously hard to put down. Instead, the developers chose to give it a retro, pixelated 2D look with an emphasis on gameplay. OlliOlli differed from other skateboarding games in the past in that it didn’t go the 3D route to look realistic. It wasn’t until I picked up a PS Vita last year that my love for skateboarding games returned thanks to a fantastic little indie title from developer Roll7called, OlliOlli. Sure there were realistic games like EA’s SKATE series, but those were far too sim-like to be fun. Of course once I moved on to an Xbox 360, the fun just wasn’t quite there anymore. I remember the Tony Hawk series being incredibly fun mainly because of the sheer amount of insane tricks you could pull off, even if it wasn’t completely realistic. I played a lot of skateboarding games growing up, especially on the SEGA Dreamcast and original Xbox when Tony Hawk reigned supreme.
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